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My E1M1 I made from scratch. |
Editing maps for modern games is very difficult compared to the older games like Doom. I have made a version of Doom E1M1 from scratch and it was very easy to make. But if I tried to make the same thing in the Doom3 editor I would have a heck of a time trying to get it done, 3D games are very hard to map for, and making maps that rival the ID Software Doom3 maps would take a lot of dedication indeed. Doomworld has many editing tutorials for Doom & Doom2 as well as the Boom source ports. These make life easier when you are trying to finish a map and you are wondering how to achieve that special effect you desire.
I have tried Quake editing as well as Quake 3, but I could only make simple maps and nothing special enough to upload. But I have made countless Doom and Doom2 maps that have much awesome detail and tough enemies. As these screenshots show, Doom can have good architecture and cool outside areas as well.
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Another shot of my E1M1 map. |
The Nukage pit is especially nice, there is a drain at the back of the pit where the Nukage can drain into pipes and be pumped somewhere else for processing. As you can see below, the courtyard looks a bit like the one in the original E1M1 from 1993, just with a small island in the middle of the Nukage lagoon with some goodies on it, but the sky trick is the same, using a neat trick to make the wall low down, but the entrance passageway into the building is still taller. And I did not use IDDQD for any of these screenshots at all.
Get the map here:
http://www.securitronlinux.com/files/hangar2.zip. A vanilla Doom map for Ultimate Doom. Best played with Chocolate Doom.
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